{"id":14310,"date":"2026-05-05T13:20:44","date_gmt":"2026-05-05T10:20:44","guid":{"rendered":"https:\/\/www.eurosc.eu\/news\/i-learn4health-health-promotion-and-health-education-in-children-through-digital-game-based-learning\/"},"modified":"2026-05-05T13:22:43","modified_gmt":"2026-05-05T10:22:43","slug":"i-learn4health-health-promotion-and-health-education-in-children-through-digital-game-based-learning","status":"publish","type":"post","link":"https:\/\/www.eurosc.eu\/en\/ekpaideftikes-platformes-en\/i-learn4health-health-promotion-and-health-education-in-children-through-digital-game-based-learning\/","title":{"rendered":"i-learn4health: Health promotion and health education in children through Digital Game-Based Learning"},"content":{"rendered":"<h3>Description:<\/h3>\n<p><a href=\"https:\/\/comcy.eu\/\" target=\"_blank\" rel=\"noopener\">COMCY<\/a> participates in the Erasmus + project\u00a0iLearn4Health.<\/p>\n<p>iLearn4Health is being implemented under the Erasmus+ program, by 8 participating organizations and educational centers from Greece, Cyprus, Romania, Poland, and Spain. It aims at providing better health education in primary schools by implementing the Digital Game-Based Learning (DGBL) method, while at the same time training the teachers in the theoretical aspects of the concept, as well as the digital tools of the method.<\/p>\n<p>Find more about the project here: <a href=\"https:\/\/ilearn4health.eu\/\" target=\"_blank\" rel=\"noopener\">https:\/\/ilearn4health.eu\/<\/a><\/p>\n<p><a href=\"https:\/\/ilearn4health.eu\/courses\/online-training-program-in-health-promotion-and-health-education-through-dgbl\/\" target=\"_blank\" rel=\"noopener\">View the platform\u2026<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Description: COMCY participates in the Erasmus + project\u00a0iLearn4Health. iLearn4Health is being implemented under the Erasmus+ program, by 8 participating organizations and educational centers from Greece, Cyprus, Romania, Poland, and Spain. It aims at providing better health education in primary schools by implementing the Digital Game-Based Learning (DGBL) method, while at the same time training the [&hellip;]<\/p>\n","protected":false},"author":7,"featured_media":14311,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"content-type":"","footnotes":""},"categories":[64],"tags":[],"class_list":["post-14310","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-ekpaideftikes-platformes-en"],"acf":[],"_links":{"self":[{"href":"https:\/\/www.eurosc.eu\/en\/wp-json\/wp\/v2\/posts\/14310","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.eurosc.eu\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.eurosc.eu\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.eurosc.eu\/en\/wp-json\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/www.eurosc.eu\/en\/wp-json\/wp\/v2\/comments?post=14310"}],"version-history":[{"count":1,"href":"https:\/\/www.eurosc.eu\/en\/wp-json\/wp\/v2\/posts\/14310\/revisions"}],"predecessor-version":[{"id":14313,"href":"https:\/\/www.eurosc.eu\/en\/wp-json\/wp\/v2\/posts\/14310\/revisions\/14313"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.eurosc.eu\/en\/wp-json\/wp\/v2\/media\/14311"}],"wp:attachment":[{"href":"https:\/\/www.eurosc.eu\/en\/wp-json\/wp\/v2\/media?parent=14310"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.eurosc.eu\/en\/wp-json\/wp\/v2\/categories?post=14310"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.eurosc.eu\/en\/wp-json\/wp\/v2\/tags?post=14310"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}